Tuesday, September 15, 2009

Five Ways to Avoid Tracking Thousands of Experience Points

Yesterday's post got me to thinking. Offhandedly, I mentioned that uniform level progression would free me from having to account for thousands of experience points. Here's five ways to do that, off the top of my head, from simpler to simplest:

1. Give characters 1 experience "tick" for every 1 Hit Die of monster over come and 2 "ticks" for ever 100 gold pieces worth of treasure. Characters level up at 5, 10, 20, 40, etc.

2. Give characters 1 experience "tick"for every monster(s) overcome and 2 "ticks" for every treasure found. Characters level up at 5, 10, 20, 40, etc.

3. Characters level up upon completion of a number of sessions equal to the level sought. So, they get Level 2 after 2 sessions, Level 3 after three more, etc.

4. Characters level up whenever they successfully complete navigate an encounter on a new level. So, venturing from the 1st dungeon level to the next, if they don't get eaten by the first monster, they level up.

5. Characters level up whenever the gosh-darned Referee thinks that they should.


  1. Daniel "Theophage" ClarkSeptember 16, 2009 at 1:25 AM

    I like the number of sessions idea. You get to 10th level after about a year of play, which I think is a good pace, and 14th level after two years.

  2. I pretty much use System 5 exclusively . . .

    Usually, gaining a level is tied to important events in the campaign and the characters overcoming (or surviving) them. But I do not bother tracking experience anymore.

  3. I'm rather keen on trying the number of sessions idea myself. Unfortunately, I do a lot of my gaming PbP these days and I can't quite see how to make that work in that format.