Thursday, November 5, 2009

Quiet Around Here, Eh?

Not from lack of industry, I assure you. I've been gearing up for my play-test and it's amazing how just preparing to play makes the bone-headed stuff jump out at you. Examples?

Steel weapons are supposed to be amazingly rare in this setting as they are essentially +1 weapons. I made them 5 times as expensive as regular weapons. Well, if you roll 3d6x10 for starting funds, you actually can afford steel without too much luck. That's kind of bone-headed on my part. But, it got me thinking that in a game that emphasizes scarcity, 3d6x10 is actually too much for starting funds.

Another example?

I thought it would be neat to have some randomness in the number of Disciplines possessed by untrained sorcerers. That sounded good until I my very first play-tester rolled up three Disciplines. That's how many an actual Sorcerer has. So, this other character is, in essence, a Sorcerer and the other class as well. That doesn't work for me. I'm going to change at so that untrained sorcerers only get one Discipline to start with.

More examples? Stop pestering me, already. I think I've made my point; no need to embarrass me. The point is that I have been cleaning things up a lot, which is great stuff, but makes deadly dull blog reading. So things might stay a bit quiet for a while.


2 comments:

  1. I think some arbitrary random chance of beginning characters having steel weapons is entirely genre appropriate. Perhaps "stack the deck" with the generation method of beginning money towards the poor end of the probability curve, with well-off characters being rare.

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  2. My current edit is that characters starting with 60-110 bone pieces rather than 30-180.

    But I'm also thinking that steel items ought to cost more than 5x. Maybe more like 10x. So you coudl still have a steel dagger for 10 bp, but a longsword would be 70 and Plate armour a whopping 500.

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