My advice; do up a logo, and then feed it through a bunch of different photoshop filters until you find one that gives it a look that appeals to you. If your game is a sci-fantasy post-apoc game, running your logo through a filter that makes it worn and badly abused will help give it that extra visual "oomph".
As for the graphics taking a break form writing - that's exactly where I'm at now. I think it helps solidify the product in my mind more as a "product" and I get more serious about it when I start to work on art and layout and fonts and the like. Nothing wrong with that at all.
Besides being fun and stress reliving futzing with art/style is good for game. Images, graphics, art, sets mood way more than a bunch of fluff text.
ReplyDeleteThat logo reminds me of Traveller, the Imperial Sun. Good colour though, looks like it's dying ;)
Yeah, I can dig it! Futzing is a fine art.
ReplyDeleteTraveller, eh? Hmn. Maybe the image is too "clean" for what I want to suggest.
ReplyDeleteYeah, a little too clean, I'd say.
ReplyDeleteMy advice; do up a logo, and then feed it through a bunch of different photoshop filters until you find one that gives it a look that appeals to you. If your game is a sci-fantasy post-apoc game, running your logo through a filter that makes it worn and badly abused will help give it that extra visual "oomph".
As for the graphics taking a break form writing - that's exactly where I'm at now. I think it helps solidify the product in my mind more as a "product" and I get more serious about it when I start to work on art and layout and fonts and the like. Nothing wrong with that at all.