1. Alter Self
2. Body Weaponry
3. Cellular Adjustment
4. Domination
5. Empathic Projection
6. Empty Mind
7. Levitation
8. Occultation
9. Psychic Blast
10. Sense Life
11. Suspended Animation
12. Thought Reading
Alter Self
Duration: 1 Turn/Level Range: Line of Sight Save: INT (Special)
The psychic sorcerer may utilize very subtle sensory manipulations to change his own appearance. He may appear as anyone or anything of approximately his own height and shape. Those viewing the altered psychic do not normally get a INT Check to penetrate the mesmerism unless they have some reason to be suspicious or if the psychic attempts to masquerade as some specific person.
Body Weaponry
Duration: 1 Turn/Level Range: Self
The body weaponry discipline allows the possessor to use his or her body as both weapon and armor by altering the molecules in the body as needed. The table below shows the equivalent armor class and weapon according to the level of mastery.
Psychic Level Armour Class Attack Effect
2 2 +1 to Combat Roll; roll Small Weapon damage
3 2 +2 to Combat Roll; roll Small Weapon damage
4 3 +2 to Combat Roll; roll Medium Weapon damage
5 3 +3 to Combat Roll; roll Medium Weapon damage
6 4 +3 to Combat Roll; roll Medium Weapon damage
7 4 +4 to Combat Roll; roll Medium Weapon damage
8 4 +4 to Combat Roll; roll Large Weapon damage
9 5 +4 to Combat Roll; roll Large Weapon damage
10 5 +5 to Combat Roll; roll Large Weapon damage
[I just don't have the heart to do a proper table here]
Cellular Adjustment
Duration: Instant Range: Touch Save: N/A
The psychic is able to restore (1D per 2 levels) of damage to wounded creatures. This discipline may also be used to treat diseases.
Domination
Duration: 1 Round/Level Range: 1 Target; Line of Sight Save: WIS
An overt, mesmeric exercise in which the psychic sorcerer reaches out an attempts to over-ride the thoughts and impulses of the target. Failing a WIS Save, the target be-comes the mind-slave of the psychic. He will automatically perform any action which the psychic wills him to do, although utterly repugnant acts (a command to kill oneself or hurt a loved one) allow additional Save attempts. This Discipline is not subtle—the target is aware of who and what is occurring and conscious of everything that he is directed to do.
Empathic Projection
Duration: 1 Round/Level Range: 10’/Level Save: CHA (Special)
The psychic projects subtle, emotional manipulations in a sphere about himself. The user must specify which mood he is attempting to enhance at time of use. If a target would have no reason not to go with the mood, no Save is allowed. Trying to spread “Love” to an angry opponent, however, allows a CHA Save. Animals typically receive no Save and this Discipline is very useful in gentling wild animals.
Empty Mind
Duration: 1 Turn/Level Range: Self Save: N/A
This Discipline blanks the mind to all attempts at detection and thought-reading (in-cluding Empathy). The psychic would not show up if someone uses Detect Psions or Sense Life and is invulnerable to Telepathy and the like. Note that the immunity to detection ends as soon as any other psychic sorcery is used.
Levitation
Duration: 1 Round/Level Range: Self Save: N/A
The psychic may psychokinetically move himself about at a rate of 10’/Round.
Occultation
Duration: 1 Round/Level Range: Self Save: INT (Special)
This subtle mesmerism allows the psychic to turn himself invisible by literally pre-venting people from seeing him. Because this is a psychic avoidance, targets will not see, hear, smell, or any another way perceive the user. Targets do not normally get a INT Check to penetrate the mesmerism unless they have some reason to be suspi-cious. If the psychic attacks someone, the effect immediately ends for the target, al-though others will remain affected (and will thus see their companion attacking empty air).
Psychic Blast
Duration: Instant/1D Rounds Range: 1 Target; Line of Sight Save: WIS
A blast of unfiltered mental force with effects similar to receiving a sudden, horrible shock. The target must make a WIS Save or slip into shock for 1D rounds, unabke to perform any actions. Making the Save still imparts a -2 penalty to all rolls made dur-ing that period.
Sense Life
Duration: 1 Turn/Level Range: 10’/Level Save: None
The basic vital energies of any living being can be sensed with this Discipline. The psychic sorcerer is not only able to detect the presence of life within range, but also location and approximate size. His sensitivity is such that he cannot be surprised and can even engage in combat if otherwise blinded (such as in total darkness), assuming that environmental obstacles are not present (that is, he can “see” his opponents with this Discipline, but he cannot “see” walls, doors, rocks, etc.). Non-living constructs do not register on this Discipline.
Suspended Animation
Duration: 2 Days/Level Range: Self Save: N/A
The psychic sorcerer shuts down all his physical processes—he does not breath or need to eat or drink while in suspended animation. He also regains 2 HP/day while “resting”. The user of this Discipline can either remain suspended for the full time or can set a “trigger” to awaken (3 days; when I’ve healed fully; when someone ap-proaches).
Thought Reading
Duration: 1 Round/Level Range: 1 Target; Line of Sight Save: WIS
The psychic sorcerer can read the thoughts of whomever he stares at and who flails the Save. He may stay with one target throughout the entire duration or read multi-ple targets, but must spend a minimum of 1 round per target to obtain any informa-tion. The target of this Discipline will not be aware it is being used upon him unless he makes the Save; in this case, he feels the probe and locks up his mind.
Only active thoughts may be read with this Discipline. It does not probe into the un-conscious nor can the psychic sorcerer direct it to read specific information. What-ever is running through the target’s mind is what he hears.
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