1. The PH completely changes a major part of Psionic Combat. Namely, non-psionics are immune to Attack Modes (except for Mind Blast). I'm glad I checked because this was always my memory and I'd already incorporated it into my notes, but couldn't find any support for it in EW, which has an overly-complex system for psionics attacks versus non-psioncis.
2. The PH adds exactly one Discipline to this list: Sensitivity to Psychic Impressions. Which really is much the same as Object Reading.
Flipping through the spell lists, I see a few spells that it might make sense to convert, such as Locate Object, Command, Sleep, and Confusion. Further, it strikes me that some good generic powers could be converted: Hallucination, a riff off of the various illusions spells; Energize, something like Haste and Strength; Emotional Projection, which would combine Friends, Scare, and Confusion. Finally, I think psychic powers need something to improve the psychics senses.
So, here's Take Two of the Disciplines:
Level One
- Animal Telepathy
- Body Equilibrium (Water Walk)
- Body Weaponry
- Detection of Magic
- Empathy
- Hypnosis
- Mind over Body
- Sensitivity to Psychic Impressions (Psychometry)
Level Two
- Acute Senses
- Cell Adjustment (Heal)
- Domination
- ESP
- Invisibility (Occultation)
- Levitation
- Locate Object
- Suspended Animation
Level Three
- Aura Alteration (Remove Curse [Dispel Magic?])
- Body Control (Withstand Extremes)
- Dimension Walking
- Energize
- Enervation
- Hallucination
- Molecular Agitation (Firestarting)
- Remote Viewing
Level Four
- Feeblemind
- Mass Domination
- Mind Bar (Resist Possession)
- Molecular Manipulation (Disintegrate)
- Telekinesis
- Telepathy
Level Five
- Astral Projection
- Energy Control
- Etherealness
- Molecular Rearrangement (Transmute Metals)
- Shape Alteration
- Telepathic Projection (Suggestion + Possession)
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