Whether born killers or honed like a knife throughout their life, Slayers are just plain good at killing things. They may be gladiators, outlaws, soldiers, psychopaths, or bandits of the more bloodthirsty variety. Even a 1st level Slayer gives common folk cause for concern; at higher levels, the mark of death is visible upon them to all who look.
Slayer Abilities
Exceptional Strength – Slayers know how to use brute strength to it's best advantage when trying to slaughter something. Whereas anyone gets a bonus on melee damage from high Strength, only Slayers get the bonus "to hit" as well.
Combat Reflexes – Slayers levy a -1 penalty on all in-coming attacks per every 3 full levels (3rd, 6th, 9th, etc.).
Weapon Mastery – Slayers receive a +1 to hit bonus with their chosen weapon, with an additional +1 per every 3 full levels. Alternately, a Slayer may choose to specialize in Weapon and Shield or Two Weapon Parrying, receiving an additional -1 per every 3 levels on all in-coming attacks (making a total of -2 per every 3 levels).
Steely Thews – Slayers add +2 to all Strength-based Saves.
Iron Constitution – Slayers add +2 to all Constitution-based Saves.
Mass Slaughter – At 4th level, Slayers gain additional attacks equal to their level when fighting 1 Hit Die creatures. Thus a 4th level Slayer gets 8 attacks versus rabble while a 10th level Slayer gets 14 attacks.
Slayer Abilities
Exceptional Strength – Slayers know how to use brute strength to it's best advantage when trying to slaughter something. Whereas anyone gets a bonus on melee damage from high Strength, only Slayers get the bonus "to hit" as well.
Combat Reflexes – Slayers levy a -1 penalty on all in-coming attacks per every 3 full levels (3rd, 6th, 9th, etc.).
Weapon Mastery – Slayers receive a +1 to hit bonus with their chosen weapon, with an additional +1 per every 3 full levels. Alternately, a Slayer may choose to specialize in Weapon and Shield or Two Weapon Parrying, receiving an additional -1 per every 3 levels on all in-coming attacks (making a total of -2 per every 3 levels).
Steely Thews – Slayers add +2 to all Strength-based Saves.
Iron Constitution – Slayers add +2 to all Constitution-based Saves.
Mass Slaughter – At 4th level, Slayers gain additional attacks equal to their level when fighting 1 Hit Die creatures. Thus a 4th level Slayer gets 8 attacks versus rabble while a 10th level Slayer gets 14 attacks.
[Note: I have jiggered around with Hit Dice and attacks from the S&S rules. Why? Um...I have a thing about symmetry.]
A Slayer you might meet:
"Grinning" Gahn Jont
Class: Slayer
Level: 6
Race: True Man
Hit Points: 47 (6+5 HD)
Armour Class /Defense: 3 / -3
Attacks: 4+3 (4+5 with longsword, 8+4 vs. rabble)
STR 10
DEX 15
CON 17
INT 13
WIS 18
CHA 8
Saves: STR +4 / DEX +5 / CON +4 / INT +3 / WIS +5 / CHA +1
Gahn Jont was born and raised in "the Abyss", the worst slum in the City-State of Tyr. Sold as a slave when a child, his killer instinct was quickly recognized and he was made into a child gladiator (a popular fad at the time). An intensely dour individual, Jont earned his nickname due to his habit of assuming a "death's head" grin when preparing to kill. "Grinning Gahn" became the second most successful gladiator in history and won his freedom upon his thirty-third kill.
After some years spent as a rootless adventurer, a middle-aged Jont mysteriously came into possession of a cheap tavern in the Abyss called "the Death's Head". He can often be found there, quietly drinking and scowling. He still hires himself out as a mercenary trouble-shooter upon occasion and allows others to use his place likewise as long as they keep trouble outside.
In the game: Gahn Jont might serve as a mentor for any poor character who can establish some connection to him (despite his cynicism, Jont has a soft spot for people who's life he has saved as well as old friends). He might as easily become an antagonist for anyone who gets on his bad-side as he nevers forgets a betrayal. The Death's Head can serve as a location for acquiring jobs or contacts. Just don't get into any fights there.
After some years spent as a rootless adventurer, a middle-aged Jont mysteriously came into possession of a cheap tavern in the Abyss called "the Death's Head". He can often be found there, quietly drinking and scowling. He still hires himself out as a mercenary trouble-shooter upon occasion and allows others to use his place likewise as long as they keep trouble outside.
In the game: Gahn Jont might serve as a mentor for any poor character who can establish some connection to him (despite his cynicism, Jont has a soft spot for people who's life he has saved as well as old friends). He might as easily become an antagonist for anyone who gets on his bad-side as he nevers forgets a betrayal. The Death's Head can serve as a location for acquiring jobs or contacts. Just don't get into any fights there.
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