Just had a random thought about starting monies. This thought was in context of Under the Dying Sun, but could apply to any iteration of Ye Auld Game. It's simply this: starting monies equal CHAx10. I find the idea very appealing as A)it reduces the number of rolls at chargen and B)makes CHA a bit more obviously useful at the beginning of the game. Oh, well, and it kind of makes sense. It means the guys with more money are necessarily the guys better able to obtain hirelings, whether simply because of filthy lucre, or because they are better class, or whatever.