tag:blogger.com,1999:blog-8311060361308252769.post3612668944460054041..comments2024-03-01T03:36:45.772-05:00Comments on THE WHEEL OF SAMSARA: Grief & Trouble: A Hero's Constant CompanionsMatthew Slepinhttp://www.blogger.com/profile/04056247825064943944noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8311060361308252769.post-68915698420856332132010-06-26T18:26:56.056-04:002010-06-26T18:26:56.056-04:00Thanks guys. Tim, maybe you missed this part:
Tr...Thanks guys. Tim, maybe you missed this part:<br /><br /><i>Trouble acts as a constant negative modifier equal to it’s rank. Constant meaning that it applies to every single dice roll.</i><br /><br />Or maybe I need to express that more clearly.Matthew Slepinhttps://www.blogger.com/profile/04056247825064943944noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-37731546008463809972010-06-26T09:02:55.060-04:002010-06-26T09:02:55.060-04:00Hrms, well constructed, I'm not sure exactly h...Hrms, well constructed, I'm not sure exactly how clearly that works for plot (Ranked trouble) since logically to me, ranked trouble should have a ranked in game result--not just a cost to buy off.<br /><br />Of course it could just be that the GM tags this to drop values in play at that level of trouble UNTIL they deal with the trouble. (Things worry and "trouble" the hero meaning he's off his game until he deals with the effect.)Silverlionhttps://www.blogger.com/profile/06583360477162019419noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-81268748497429712912010-06-25T06:24:23.859-04:002010-06-25T06:24:23.859-04:00Interesting. I think your Grief mechanic should w...Interesting. I think your Grief mechanic should work well in a supers game.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.com