tag:blogger.com,1999:blog-8311060361308252769.post5012676565653762032..comments2024-03-01T03:36:45.772-05:00Comments on THE WHEEL OF SAMSARA: Playing With Experience, Part III - ComplexifyingMatthew Slepinhttp://www.blogger.com/profile/04056247825064943944noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8311060361308252769.post-8624199163648489222022-01-18T09:31:41.465-05:002022-01-18T09:31:41.465-05:00This post is very simple to read and appreciate wi...This post is very simple to read and appreciate without leaving any details out. Great work !<a href="https://www.deepijatel.com/telecom-software-development.php" rel="nofollow">telecom software development</a> <br /> IVR Call Center Solutionshttps://www.blogger.com/profile/14211747569530330651noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-66046911395288434932009-12-31T12:32:18.031-05:002009-12-31T12:32:18.031-05:00You could give Survivors a head start of half the ...You could give Survivors a head start of half the normal amount of experience for escaping a close encounter with a monster (like being ambushed, mind-controlled, thrown in the Rancor pit, etc). They could also get once again the exploration experience for escaping a hazardous locale unscathed (like being lost in the Howling Ravines of Death without breaking a leg or your personal pack lizard falling into the abyss).<br /><br />Sorcerers could gain experience for acquiring sorcerous items, as opposed to only gaining experience for nonmagical treasure (because Slayers and Survivors don't understand these artefacts like they do). Or twice the experience that others would get if they do get experience, if you want to be generous. Sorcerers should also get experience for magic items others find, as long as the Sorcerer identifies it for them.Maroonhttps://www.blogger.com/profile/02360872886639277389noreply@blogger.com