tag:blogger.com,1999:blog-8311060361308252769.post4701295036057559003..comments2024-03-01T03:36:45.772-05:00Comments on THE WHEEL OF SAMSARA: Rethinking Damage MultipliersMatthew Slepinhttp://www.blogger.com/profile/04056247825064943944noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8311060361308252769.post-69265001314957076192010-12-03T14:26:43.499-05:002010-12-03T14:26:43.499-05:00You may find it useful to think of "effective...You may find it useful to think of "effective attack attempts" rather than just "attack attempts". Often game designers will say that since the dagger is lighter and faster, one should get more attacks with a dagger than with a greatsword.<br /><br />In actuality, the greatsword will (in most cases) have lots more opporunities to attack than the dagger due to the superiority of that weapon (in most instances).<br /><br />~Adaen of BridgewaterAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-19352520013883320122010-12-02T22:11:42.007-05:002010-12-02T22:11:42.007-05:00Have you ever considered inverting the issue? Maki...Have you ever considered inverting the issue? Making sure that the damage they choose is the issue your after rather than the weapon? A smaller weapon is light enough to strike several times, where a heavy one flies and must be righted and readied for another attack.<br /><br />Abstractly speaking the pay-offs for both even out depending on how you simplify things.<br /><br />One of the best solutions I saw for heavy weapons was not more damage, but side effects that the damage could implement. A heavy hammer or mace does knockdown, or stunning, a polearm sunders armor, or whatever.Silverlionhttps://www.blogger.com/profile/06583360477162019419noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-47701751920688387252010-11-30T21:17:30.920-05:002010-11-30T21:17:30.920-05:00Yeah, ultimately I feel that way too. But which d...Yeah, ultimately I feel that way too. But <i>which</i> damage difference rules?Matthew Slepinhttps://www.blogger.com/profile/04056247825064943944noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-65479232884225072712010-11-30T21:16:55.480-05:002010-11-30T21:16:55.480-05:00Hmmmmm... tricky problem.
If you were using APs (A...Hmmmmm... tricky problem.<br />If you were using APs (Action Points), things would even out. Let's say that the damage multiplier also counts how many actions are needed to attack with the weapon. The guy with the dagger could get 2 shots in, the small sword one, the medium every 2nd round, the large every 3rd, etc. Makes weapon choice all the more important, and doesn't add complication, but players are apt to hate the wait. As for initiative, make that a 'reality check' rule. The dagger guy goes first if he's inside the enemy's guard, otherwise the larger weapon can keep him at bay.<br /><br />Good luck finding a solutionTedankhamenhttps://www.blogger.com/profile/00181643018957592969noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-31539428832703976042010-11-30T20:55:36.739-05:002010-11-30T20:55:36.739-05:00I like the damage differences for size. The lengt...I like the damage differences for size. The length rules...well, its accurate I guess, but I think it begins to had a level of complication that jsut bogs things down.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.com