tag:blogger.com,1999:blog-8311060361308252769.post3646726928596616863..comments2024-03-01T03:36:45.772-05:00Comments on THE WHEEL OF SAMSARA: Wheel! Of! Dismemberment!Matthew Slepinhttp://www.blogger.com/profile/04056247825064943944noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8311060361308252769.post-43473111462511396172009-08-13T00:30:01.368-04:002009-08-13T00:30:01.368-04:00Aren't you supposed to be on a honeymoon or so...Aren't you supposed to be on a honeymoon or something? :)<br /><br />We don't need to rehearse the S&S thing: since I don't think D&D really works for S&S, I want my 1st level PC's fragile. But I can see why it works for your game.<br /><br />I think I'm going to try out the Wheel in this <i>Dark Sun</i> conversion/reinterpretation I'm working on. Seems suitably unpleasant.Matthew Slepinhttps://www.blogger.com/profile/04056247825064943944noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-68521495413082416532009-08-13T00:01:31.289-04:002009-08-13T00:01:31.289-04:00The Wheel is very cool idea! I may have to use it...The Wheel is very cool idea! I may have to use it (or something like it) in a future game. :D<br /><br />Re: "<i>Except, that is, for the fact that this effectively gives every character 10+ extra Hit Points. I'm not too crazy about that.</i>"<br /><br />I've been pretty happy with it, in practice. For one thing, it makes starting characters tougher and more competent (which, I believe, is a feature that you associate with protagonists in the S&S genre). For a second thing, it helps reduce somewhat PC mortality (obviously), which I consider to be a good thing in a setting that lacks "raise dead" or "resurrection" spells (as mine does). <br /><br />I can see why it's not for everyone, though.Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-31498117133452636042009-08-11T14:45:50.371-04:002009-08-11T14:45:50.371-04:00Ah, but I do use Weapon vs AC! I quite like it, a...Ah, but I do use Weapon vs AC! I quite like it, actually.Matthew Slepinhttps://www.blogger.com/profile/04056247825064943944noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-23687468644584114702009-08-11T08:44:59.640-04:002009-08-11T08:44:59.640-04:00This also reminds me of Mr Maliszewski's cleri...This also reminds me of Mr Maliszewski's cleric:<br />http://grognardia.blogspot.com/2008/08/grognards-grimoire-cleric-again.html<br /><br />I've had a similar idea for Akrasia's Wisdom as sanity variant -- instead of taking permanent Wisdom damage on a bad roll, the player can opt for a roll on the mental disorder chart.<br /><br />Another idea would be to conflate Trollsmyth's shields rule with the injury table. The axe would have lobbed off your arm, but instead it splintered your shield. The sword would have spilled your guts, but instead it scraped across your breastplate. The hammer would have bashed your skull in, but instead it knocked off your helmet. It gives armor something to do besides lowering you AC (which is a kind of odd abstraction without a proper weapon vs. AC table (which is too fiddly (like nested parentheses))).Maroonhttps://www.blogger.com/profile/02360872886639277389noreply@blogger.com