tag:blogger.com,1999:blog-8311060361308252769.post1075943976072702716..comments2024-03-01T03:36:45.772-05:00Comments on THE WHEEL OF SAMSARA: The Eternal Pain of GrapplingMatthew Slepinhttp://www.blogger.com/profile/04056247825064943944noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8311060361308252769.post-52063284940061154332010-01-14T14:52:52.305-05:002010-01-14T14:52:52.305-05:00The number of Grappling attempts just goes to show...The number of Grappling attempts just goes to show how difficult this thing is. Pretty much all the systems mentioned ar great but not for my needs.<br /><br />For instance, any system in which the Grapple is rolled as an attack has a problem when using Chainmail-derived combat. It's very, very difficult to hit someone without a weapon that way becuase the system assumes yuo are trying to hurt someone.<br /><br />Zak's system is wacky keen but so random that it really doesn't address either of my situations. it's more of a bonus thing than an anctual tactic.<br /><br />Riffing off of the Reaction Table is kind of keen really. I may think about that one, although I was trying to avoid any new kind fo chart. My OSR Heresy is that I actually like unified mechanics. :)<br /><br />I guess I might just have each feller roll a STR Save and high roll wins. That way armour is irrelevant.Matthew Slepinhttps://www.blogger.com/profile/04056247825064943944noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-86472952685176775002010-01-14T12:48:28.541-05:002010-01-14T12:48:28.541-05:00Check out Chgowiz's OSRIC Grappling Rules. Th...Check out <a href="http://oldguyrpg.blogspot.com/2009/08/grappling-with-grappling.html" rel="nofollow">Chgowiz's OSRIC Grappling Rules.</a> They're what I'll be using if I ever get off my rear and get a game together.Restlesshttps://www.blogger.com/profile/04586442439173490257noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-59583629119614526692010-01-14T12:42:31.926-05:002010-01-14T12:42:31.926-05:00For the pulling off of a horse situation, I'd ...For the pulling off of a horse situation, I'd implement it in 2 steps:<br /><br />1. Does the character grab the opponent? Roll to hit against AC 9 minus any dexterity adjustments you use.<br /><br />If the PC doesn't grab the opponent, their turn is over.<br /><br />2. If the PC "grabs" the opponent, then can he pull the person off?<br /><br />Roll opposed STR checks. Whoever rolls the highest # under their STR prevails.Alanhttps://www.blogger.com/profile/00999861302655014098noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-35178040691689057372010-01-13T23:10:34.376-05:002010-01-13T23:10:34.376-05:00fixing typos
Assign a %.
What do you think the pr...fixing typos<br /><br />Assign a %.<br />What do you think the probability would be for the sorcerer to complete the task?<br />The real old school method. I seem to be leaning this way more and more lately.<br /><br />or<br /><br />2d6 + mods (maybe the Str vs Str you mention)<br />2: it turns out very badly for the sorcerer - critical failure sort of thing<br />3-5: fail<br />6-8: gets his hands on the beastie but doesn't pull him off<br />9-11: pulls beastie off<br />12: Crit success - pulls the beastie off and punches it in the face!<br /><br />This is what I would typically do in my B/X games.P_Armstronghttps://www.blogger.com/profile/12374589162025099763noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-84282848305491819632010-01-13T23:08:14.312-05:002010-01-13T23:08:14.312-05:00This comment has been removed by the author.P_Armstronghttps://www.blogger.com/profile/12374589162025099763noreply@blogger.comtag:blogger.com,1999:blog-8311060361308252769.post-92020160919626725932010-01-13T22:06:08.944-05:002010-01-13T22:06:08.944-05:00Take a look at the boot hill unarmed combat rules?...Take a look at the boot hill unarmed combat rules? I think they're reposted on Greyhawk Grognard.<br /><br />I tried using Zak Smith/D&D w/PornStars "Lucky Number Kung Fu" system last session and it worked out pretty good during a fistfight...one piledrivin' Cactoid put out of the fight.<br /><br />The Wrestling post on Planet Algol has a link to a seemingly decent 2d6 based grappling system as well.Blairhttps://www.blogger.com/profile/10884401206802336531noreply@blogger.com