Okay, that first effort sucked. Here's a next pass:
Friday, April 3, 2009
Thursday, April 2, 2009
Enter...the Third Dimension!
Jeff Rient's post yesterday about 3D dungeons got me to thinking. Actually, I 've been thinking about the same thing for a while, so I should say that his post got me to doing. I played around a bit with doing side views skewed to represent the 3rd dimension so as to show dungeon levels that do not neatly stack on top of each other.
This is a rough pass:
No, your eyes are not blurring. The image is blurred a bit on purpose. But I think that you can make out the idea.
It needs a lot of work yet, but I like it. The one big hitch I have hit with it, ironically, is depicting levels that do stack neatly on top of each other. They are kind of hard to make out. But, I'm still playing with it.
This is a rough pass:
No, your eyes are not blurring. The image is blurred a bit on purpose. But I think that you can make out the idea.
It needs a lot of work yet, but I like it. The one big hitch I have hit with it, ironically, is depicting levels that do stack neatly on top of each other. They are kind of hard to make out. But, I'm still playing with it.
The Burdens of Sorcery
Yes, I ought to be commenting on Part II of James' rules, but I'm not there yet. No rush either, since he is also pretty distracted these days. Instead, a quick update on a problem I expressed in an earlier post, namely that having non-sorcerers who also possess sorcery might make the sorcerer a bit redundant. I mentioned some possible draw-backs to Slayers and Scavengers with sorcery as a potential balance.
Well, as you mythical but well-informed readers readers no doubt already remembered, Eldritch Wizardry actually has a balance mechanism in place. Unfortunately I don't like it. The EW system has it that Fighting-Men with psionics lose 1 of their followers for each psionic power. I presume that this refers to the high-level followers he gets and not the maximum number of henchmen, although the text is typically obscure on that. In addition, he loses 1 point from Strength for every 4 psionic abilities. Thieves suffer the same penalty and also 1 point of Dexterity for every four abilities . Which seems a bit harsh on the sneaky buggers and I wonder if that wasn't supposed to be Dexterity instead of Strength. The penalties for Magic-Users and Clerics are not relevant for Hypernotus.
Assuming that I understand the followers-bit correctly, I do not much care for this. It means that the Fighting-Man and Thief can stomp all over the MU role for 9 levels or so and then lose some followers. That doesn't cut it. The attribute loss, however, is something I can work with. Now James may well address this when he does Part III of the rules, so I'm holding off of any real decisions until then. But my inchoate thought at this point is that Slayers will suffer a penalty to attacks and Scavengers will suffer a penalty to their sneaking, hiding, etc. That is, the more they act like sorcerers, the less they can act as killers and thieves.
I like the idea, anyway.
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